![]() We're not sure how the affinity system will work yet, but it can't hurt to make friends. Leadership: At rank 1, companions gain affinity 15% faster. This probably also opens up new dialogue choices. Higher ranks let you intimidate enemies who are a higher level than you, and increase the time they will flee. Intimidation: At rank 1, you can intimidate an enemy at or below your level to flee for a limited time. Instigation: At rank 1, you can force an enemy at or below your level to attack their allies for a limited time. We're not sure what multiple ranks will do yet. Gastronomy: You can craft specialty food and drink, and research additional recipes at a Research Lab. ![]() *Commerce: You would think this would be the same as Bargaining, huh? Maybe we'll be able to invest in Space Stonks or something. Social skills Social Skillsīargaining: Reduces the buying price of all items by 5% and increases the selling price by 10% per rank. Wellness: Increases your max hit points by 30 per rank. Increases your max carrying capacity by 10 kg per rank. This is probably the skill for remaining undetected on foot. Hitting pressure points to stun or damage organic enemies. I definitely get "Vulcan Death Grip" vibes from this one, though. *Martial Arts: Even when your enemies are armed with death rays and nanofilament blades, sometimes the best course of action is just to punch them in the face. Basically how strong your immune system is. It could be that concealment has more to do with hiding items, like sneaking a weapon past a security checkpoint, as opposed to simply remaining unseen.ĭecontamination: Increases your chance to recover from infections. *Concealment: The fact that this is a separate skill from Stealth is a bit puzzling, given we don't know what either of them do yet.
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